Title: DMLOST.WAD
Filename: levels/doom/d-f/dmlost.zip
Size: 70.4 KB
Date: 02/05/05
Author: Tim J. Ash (TIMinator)
Description: This is the Lost Level of DOOM, the one your mother never told you about! A big, complex WAD, almost 200K, this one is not for novices.
Credits: DEU 5.1 and BSP 1.1.
Base: New from scratch
Build time: Over 40 hours of creation and testing.
Editor(s) used: DEU 5.1, with assistance of BSP 1.1
Bugs: No known bugs.
Rating: (6 votes)
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Reviews:
Anonymous
Released May 1994, so rated as such. Large, explorer-type level with varying layout and good texture use. Gameplay @ UV is quite varying with a lot of for that time challenging traps. Overall the ambiance is very good, and playing it gave about half an hour of fun, so solid 4*. BTW can in 2015 be burned down because of nowadays player experiences & style guides based on two decades of DooM, but this was made in the poineer era, so 2 or even 1 star is completely unfair.x
Anonymous
crapx
Memfis
Fun adventure and somewhat challenging even to this day. Cool green marble area.x
Doomkid
Despite being 19 years old, this map was fun to play through. For a moment, forget about Doom builder, the doom dumminity, tutoirals and all the other priveleges we have now. Given, this map is a lot of fun. It's ugly as all hell, and also features what may be one of the first ever "army of barons VS a cyberdemon" as seen 2 years later in Tricks and Traps. Worth a shot if you're an oldschool Doomer.x
Anonymous
This is dated May 1994. It's a relatively large level, although in typical 1994 style it's a complete borgasmord in terms of style and layout, with a crate maze techbase slime dungeon maze castle etc. It has a design trope whereby you go through corridors that have vines; it's confusing and doesn't work. There's an irritating back-and-forth switchhunty bit as well. And the first room is unnecessarily confusing, and easy to get stuck with.x

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