Filename: levels/doom/d-f/dmoffice.zip
Size: 50 KB
Date: 05/15/05
Author: Rick Kelly
E-mail: bubsy1@aol.com
Description: You arrive in the lobby and head for the elevator to take you to another day at work, but something very strange is going on.
Base: New from scratch
Build time: Don't ask
Editor(s) used: DEU 5.1, BSP, DMMUSIC
Bugs: Slows game a bit
Rating: (7 votes)
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This "workplace" map has a severe flaw: only 19 of the 191 monsters in the map can be killed, because the rest are placed in an area from which they cannot teleport as intended (a comment in the zip from May, 1994, suggests that it didn't work even then). Needless to say, this cripples the map completely, as it becomes almost empty. The design isn't exactly great, either; oversized, monotonously textured rooms, no decorations, and some tutti-frutti. On the plus side, the exit was hidden cleverly. --1/5x
Why did i just waste a whole 2 seconds downloading that!?!x
This is dated May '94. It's a rubbishy bog-standard open-plan office level but the bug mentioned in the first review intrigued me; the monsters are supposed to teleport from outside the map, but there's no mechanism to wake them up, so they stay dormant. The monster farm has some deatchmatch starts - which would do the trick - but the author claims to have never played it in deathmatch mode. Did it work with one of the earlier versions of Doom?x
Utter shit.x
One of the first custom maps I ever played all those years ago. The lack of monsters cripples this completely, they can't leave their starting area. 1 star for the nostalgia value, fuck all for the shoddy design.x
Best Wad I have Ever played. Take some ideas when playing this Wad when making ur own.x

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