Filename: levels/doom/d-f/dmzoo.zip
Size: 45 KB
Date: 06/16/05
Author: David Bruni
E-mail: dbruni@houston.rr.com
Description: The DOOM Zoo has gone crazy. All the animals and zookeepers have mutated into, you guessed it, DOOM monsters. Your mission is to terminate ALL life forms at the Zoo.
Credits: id for making DOOM, Geoff Allan for making DoomED-The Real Thing Editor, and 5 year old son Christopher for helping play test this level.
Base: New from scratch
Build time: 50+ hours
Editor(s) used: DoomED-The Real Thing
Bugs: none, only a few textures that I couldn't get to align
Rating: (2 votes)
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Not bad, but it kind of lacks a climax.x
A rather nice-looking map, packed with monsters. Gameplay is violent but gets old pretty fast. Some parts are awful (the vine "maze" where you can't see anything), other parts are better, so it's a very mixed bag. Progression consists of running over a random linedef to open a door to the exit in a part of the map you already passed through. The secrets help a lot to complete this map max style quickly, but they're very hard to find, and require trial-and-error. Not worth your time. --1/5x

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