Title: D.O.A. --> "Dead on Arrival"
Filename: levels/doom/d-f/doa-11.zip
Size: 26 KB
Date: 06/21/05
Author: Paul Knapp
E-mail: funduke@hotmail.com
Description: "Dead on Arrival" is an addon level for registered doom.
Credits: I used Geoff Allen's Doom Editor for Windows... great editor!
Base: New from scratch
Build time:
Editor(s) used: I used Geoff Allen's Doom Editor for Windows... great editor!
Bugs:
Rating: (3 votes)
  Spambot check: 4 + 4 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
A nukeage base with a well thought-out progression and layout. Lots of nice secrets, most of which are easy to find, some nice small fights (fighting those imps in the lava wasn't exactly fun, though), and a cramped finish with some boss monsters. There are some major height variations in this one, which is always refreshing if it's not overused. The design could have been a little better -- many parts look bare and a little ugly -- but the start and ending were very fun, and raise the grade. --3/5x
Anonymous
This is a typical 1994 map. Poor texture alignment, bad layout and unmarked keyed doors (some in nukage). Dead on Arrival is a good name as the instant you open it, you want it dead! 0.5/5x
Anonymous
This is dated July 1994, and it's slightly better than average for the period. The layout is very bare but generally solid, except that you have to find secret doors in slime / lava to get the necessary keys. 60-odd mostly weak monsters, mostly GRAY1 textures, one boss battle although it's not much of a battle (you just stand and shoot). Without the key problem it would be a decent short map, but it's a big problem that pretty much ruins the whole thing.x

View doa-11.txt
This page was created in 0.01381 seconds