Title: Drug Me
Filename: levels/doom/d-f/drug_me.zip
Size: 94 KB
Date: 07/16/94
Author: Lore
E-mail: lore@grex.cyberspace.org
Description: A rather large level. I had it up past 300K, but had to "trim" once Doom started crashing. Features many areas designed for multiplayer (deathmatch or co-op), including windows and some sniping spots. Can be played completely with single player, though.
Credits: Weiner Dog (W.D.), makers of DoomCAD, IRC guys, id.
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21 (ARGH!), VNB 1.050, DoomCAD ?.?
Bugs: Sometimes (for me), the barrels blow up without causing damage. Weird. Also, some of the enemies labeled DEAF don't seem to always stay deaf.
Rating: (2 votes)
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This one is built on an enormous scale. Even with 230 monsters, it feels almost completely empty. Starts out good, in a courtyard with lots of hitscan snipers. Then, the map loses tempo considerably, as you proceed through any of two symmetrical sections to get to the yellow key, which gives access to the massive final area. The texturing is rather good, but some variation and detailing could've been helpful. The fights are few, and the challenge is quite low. A strange experience. No secrets. --2/5x
large map with what could have been some great battles with epic arena style rooms and all, but not enough actual action!x

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