Title: |
E2L1BIN3.WAD |
Filename: |
levels/doom/d-f/e2l1bin3.zip |
Size: |
20.41 KB |
Date: |
04/05/06 |
Author: |
Geoffrey C. Grabowski |
Description: |
In The Hell of the Mountain King Light Above, Darkness Below Keep your head and DON'T PANIC. This is the first level of what I hope to be a complete episode when I'm done. |
Credits: |
Heather Broud: For Being There, I Love You Rocky. Chris Carter U.S.M.: For Assistance above & beyond the call of the Colonial Marines |
Base: |
New from scratch |
Build time: |
40 hours, including extensive playtesting (I've had dreams about designing this level) |
Editor(s) used: |
DEU 5.0/5.1, BSP 1.1 |
Bugs: |
Mechpillars can be timing sensitive Mechpillar room *pushes* the engine, occasional HOM effect may occur, but it's nothing too serious |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Good: Definitely very challenging; ammo and weapons are balanced quite carefully; visually-competent. Bad: Level progression is very inflexible; 100% Kills is basically impossible; quite brief. Overall: Flawed, but not bad at all for a quick run. 2/5 -VV | x | |
Anonymous
| Given its creation date this map is very good-looking. It's a small and cramped concept map, where progression is based on lowering/rising walls and moving floors. It works so-so (it is possible to get stuck). Progression is awkward and confusing and relies on finding non-marked doors/walls. You don't have nearly enough ammo to kill everything, so just run from those (pointless) Barons early on. The pillar effect with the imps was cool. --2/5 | x |
View e2l1bin3.txt
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