A level for guys who want mainly to fight.|
You are now at Deimos moonbase in front of an area that was
Authors of DEU and BSP, and of course, of DOOM.|
New level from scratch|
Several days (with testing and recompiling on a 386 with 25 MHz)|
DEU 5.1, DEU 5.2 (gcc port), BSP 1.1x|
Saving games is not possible, sorry: it results in a 'Savegame buffer overrun', perhaps there are too much monsters lurking around.|
If you use some doors or lifts you will perhaps see for a moment something I could only describe as a grey veil for a small moment. If you have an explanation please send me a mail.
At one step of the long staircase are small strange light effects though I can't see any difference of construction to the other steps, so I darkened the whole area.
|Anonymous||This is an old and very spartan level, notable for having a large monsters count, but not notable otherwise. It has a lot of large rooms with long walls that must have caused problems pre-source port. The gameplay is a tedious switch-hunt. I ended up just stumbling onto the exit. "Some rooms are rather empty, because the game may slow down if there is too much decoration", nuff said.||x|
|Doomkid||Why are most old doom maps so huge? Also it's very, very plain. As mentioned this must have caused HOMs in DOS... Flat out boring map.||x|
|Anonymous||For the author's name only 3 stars||x|