Title: E2M1_MT.WAD
Filename: levels/doom/d-f/e2m1_mt.zip
Size: 99 KB
Date: 06/09/94
Author: Martin Titz
E-mail: titz@math.uni
Description: A level for guys who want mainly to fight.

You are now at Deimos moonbase in front of an area that was
Credits: Authors of DEU and BSP, and of course, of DOOM.
Base: New level from scratch
Build time: Several days (with testing and recompiling on a 386 with 25 MHz)
Editor(s) used: DEU 5.1, DEU 5.2 (gcc port), BSP 1.1x
Bugs: Saving games is not possible, sorry: it results in a 'Savegame buffer overrun', perhaps there are too much monsters lurking around.

If you use some doors or lifts you will perhaps see for a moment something I could only describe as a grey veil for a small moment. If you have an explanation please send me a mail.

At one step of the long staircase are small strange light effects though I can't see any difference of construction to the other steps, so I darkened the whole area.
Rating: (3 votes)
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This is an old and very spartan level, notable for having a large monsters count, but not notable otherwise. It has a lot of large rooms with long walls that must have caused problems pre-source port. The gameplay is a tedious switch-hunt. I ended up just stumbling onto the exit. "Some rooms are rather empty, because the game may slow down if there is too much decoration", nuff said.x
Why are most old doom maps so huge? Also it's very, very plain. As mentioned this must have caused HOMs in DOS... Flat out boring map.x
For the author's name only 3 starsx

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