Title: EPIC11.WAD (v 1.0)
Filename: levels/doom/d-f/epic11.zip
Size: 45 KB
Date: 06/13/94
Author: Max Schaefer
E-mail: mms1000@hermes.cam.ac.uk
Description: Conspiracy of bad guys and architecture. Ammo conservation required.

Perfectly possible without cheating ...

Comments (direct email) very welcome.
Credits: Christabel Cooper; Vaughan Pilikian; authors of DEU and BSP.
Base: New level from scratch
Build time: 24 (contiguous) hours +
Editor(s) used: DEU + BSP
Bugs: Two glitches (not quite HOM) in display: one major one in the big room (you'll see it when you come to it); one minor one near the end. Can't work out what's going wrong - if you can help please email me. (Please note I have little net access over the summer, so may be slow in replying.)
Rating: (4 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Pretty boring, thanks to the inevitable maze.x
Anonymous
This is a poor early level from May 1994. It basically consists of three rooms; a large square hallway at the beginning that has a big swarm of monsters, followed by a hedge maze that just goes on and on and on, no fun to play at all. There's a small ending room that's uninteresting. Basically, the meat of it is a hedge maze. Visually it's not bad, but there's no real gameplay, it's the kind of thing people program robots to navigate.x
Anonymous
It's an ok map, though it loses it's kick near the maze, which seems purely designed to kill ya. 1/5x
Anonymous
The beginning is somewhat decent in all it's undetailed squareiness and the end isn't too bad, but the maze is HORRIBLE. 0/5x

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