Title: Evil Twin
Filename: levels/doom/d-f/eviltwi2.zip
Size: 58 KB
Date: 06/21/96
Author: Matt Sefton
E-mail: matt.sefton@dial.pipex.com
Description: Everything I seem to do involves symmetry. I have tended follow this principle throughout this, my first WAD. I've tried really hard to make it good to play, so please don't dismiss it. The Evil Twins watch over the central dungeon and if you make it through to the exit, expect double trouble...
Credits: Where do I start? PC Gamer magazine UK for planting the idea that I could create my own levels. My wife, Angela, for putting up with it! The various subscribers to rec.games.computer.doom. editing for endless help. Kris Garrison Mougakos for advice, encouragement, mail, testing and FANTASTIC wads. John Willitson for WadAuthor 1.2 and my endless bugs! Bill McClendon for The Wad Designer's Handbook (and for discovering the dreaded bug!). Hank Leukart for The Doom Hacker's Guide. All of you for Tricks of the Doom Gurus. Damian Pawlukanis for Dinner.Wad from which I took inspiration for one tiny section (find it!!) Philip Thompson for sporadic beta testing. And finally... id software for the greatest game(s) in the world.

Base: New level from scratch
Build time: 6 weeks (24 hours a day!!)
Editor(s) used: WadAuthor 1.2, BSP 1.2x, Wintex 3.4
Bugs: None that I know of
Rating: (3 votes)
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Nothing spectacular, but not bad.x
This is a solid but unexceptional E1 level, with a mixture of styles; it's a castle dungeon industrial plant crate maze techbase. Almost 200 monsters, most of them former humans and imps. Nothing wrong with the design, but it is almost militantly average. Desire, and the plinth of Peter. Not very challenging; the final battle is against a pair of Barons, but you can just run past them. It still feels odd to chainsaw a skull. They don't have flesh.x

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