Title: MAXFRAG.WAD
Filename: levels/doom/deathmatch/m-o/maxfrag.zip
Size: 32 KB
Date: 08/04/94
Author: Brian Dunham
E-mail: brian.dunham@24stex.com
Description: Quite effective Deathmatch level utilizing responsive logistical projection and mobility. (What that means is you'll be running around like a bunch of squirrels on Prozac.)
Credits: id, DEU, BSP, and Paul Engel for great new sounds.
Base: New level from scratch
Build time: Couple days
Editor(s) used: DEU, BSP, and DMAUD
Bugs: None
Rating: (1 vote)
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Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Doomkid
This is dated 4/08/1993 - That can't be right, but it does seem very old. Terrible texturing, not so great layout, but it's typical 1994 stuff.x

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