Title: SHOCK.WAD
Filename: levels/doom/deathmatch/s-u/shock03a.zip
Size: 6.22 KB
Date: 05/17/94
Author: Bob Lange
Description: Well, this is my first attempt at making a scratch level for Doom. Let me begin by saying all flames to /dev/null.

My goal was simply to familiarize myself with the basic features that DEU 5.0 afforded. And to this end, I have designed a simple 23 sector map suitable for two-player deathmatches.

This level is not very good for solo or co-op play. No trick or traps, no moving objects, no transporters. But I did drop a few monsters in just to make it interesting.
Credits: id software, for a really great game
Base: New level from scratch
Build time: 8 hours
Editor(s) used: DEU 5.0, BSP 1.0
Bugs: None
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
"Where the fuck is the exit?!" - it's in the bottom-right corner. Besides, this is a deathmatch level, a very early one. And a completely undistinguished one as well; basically a hub-style design with a central room and four rooms around it. There isn't any detailing at all. 13 monsters. It would be okay but ultra-minimal in deathmatch (there is a flow, but almost nothing to it).x
Anonymous
Where the fuck is the exit?!x
Anonymous
Waste of time.x

View shock03a.txt
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