Title: |
Gothic |
Filename: |
levels/doom/g-i/gothic.zip |
Size: |
109.35 KB |
Date: |
11/21/04 |
Author: |
Kevin Cornett |
Description: |
This is my best level so far. It turned out pretty nicely, I think. I wanted it to resemble a large gothic cathedral, and it sort of does (nice, huh?). I intend to make an entire episode based on this theme, this being the first level of the episode. I just wanted to get this one out, and let people play it, so I could get some feedback. I really would like to know what you people think of this level! Please?
NOTE: If you are using anything less than DOOM version 1.666, then you will experience some very, VERY nasty HOM. Please be advised. |
Credits: |
My wife, Melodi, for having SOOOOOOOO much patience. |
Base: |
New levels from scratch |
Build time: |
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Editor(s) used: |
Edmap v. 1.40 |
Bugs: |
None that I know of, although people using any version of DOOM lower than 1.666 may experience some naaaasty HOM, remember? |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Two levels dated October 1995. Nothing to do with the long-running Gothic deathmatch series. E2M1 is a big, symmetrical cathedral that has simple detailing. It reminds me of the first level of Eternity, remember that? It's okay although very simple. E2M2 isn't bad, but it feels very spartan; it's a lava/blood sewer with 51 mostly weak monsters spread out over a fair area. You get masses of rockets against mostly imps and lost souls. | x | |
Anonymous
| E2M2 seems rather empty. :-( | x |
View gothic.txt
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