Title: Hell at Home
Filename: levels/doom/g-i/helathom.zip
Size: 62 KB
Date: 12/17/94
Author: Sam Honeybone
E-mail: HEL@HOME.WAD
Description: You wake up in the morning and get out of bed (rubbing your red sleepy eyes), something's not quite right... This looks like your house, but it definitely isn't!

(There's something not quite right about that wallpaper, eh?)

You hear noises outside, they sound vaguely familar and you grab your shotgun before venturing out of you room... (huh... shotgun?) Soon you realise where you've heard those noises before, they're from that computer game DOOM(tm) that you've been playing a lot lately. THAT is what's wrong with the wallpaper! It's a wall texture from DOOM! Oh no, either DOOM has somehow become real or you're having a DOOMmare... Do you want to wake up?
Credits: Volenteer testers.
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21 (gcc version)
Bugs: It is almost too easy to get to the area the exit is in but once there the choice can still be made whether to exit or not. This is considered a feature by my testers not really a bug, Deathmatch players may need to exercise caution with regard to the exit. Single and cooperative players: just remember what you're there for and clean up before exiting. ;)
Rating: (1 vote)
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Commenting as: Anonymous
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Reviews:
Anonymous
Four small houses centered around a fifth. Each player starts in one of the outer houses and fights their way to the central building. Looks pretty bare, but the action was fun, and nothing about this map is annoying, other, perhaps, than the fact that the exit is immediately accessible by pushing a random piece of furniture in one of the starting rooms. An exit in the central "hellish" section would've made more sense. No secrets. Not bad. --3/5x

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