Title: |
RUNLKHL2.WAD |
Filename: |
levels/doom/p-r/runlkhl2.zip |
Size: |
80.3 KB |
Date: |
05/17/94 |
Author: |
Duffy Knox |
Description: |
The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple where there seemed to be invisible walls, it was actually dead bodies hanging from the ceiling. You couldn't see them but they still blocked your movements. |
Credits: |
Richard Janis and Steve Coulber for creative input and testing. |
Base: |
New level from scratch |
Build time: |
~30-40 hours |
Editor(s) used: |
Deu 5.1, Bsp 1.1 |
Bugs: |
none, tell me if you find some. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It starts out well as an oldschool map, there are some interesting structures, a bit too much lifts then it goes one with several bugs (even a door pit) and I get confused not being able to find the exit. 1.5/5 - Optimus | x |
View runlkhl2.txt
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