Title: My second level
Filename: levels/doom/s-u/scorpwad.zip
Size: 55 KB
Date: 11/01/96
Author: : Scorpius (scorpius@omnisolve.com)
E-mail: scorpius@omnisolve.com
Description: I made it... it's cool... I'm proud.
Credits: Steve Benner for answering some questions and co-writing a killer book! (Tricks of the DOOM Programing Gurus)
Base: scratch
Build time:
Editor(s) used: Waded, DeeP, Wadcat, midi2mus
Bugs: None (playtested with Doom v. 1.9)
Rating: (5 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Dosen't play too badly. Main problem here is that it isn't very interesting. More work needs to go into the surroundings. 1 Star --- Starburst.x
Anonymous
pretty good. kinda odd ***/*****-The[Battle ]Oxx
Anonymous
A small tech/nukebase. Small, a little too empty, pretty easy, with some mild traps. Progression is somewhat confusing, and the map allows for several possible routes. If you're not careful, you can make it impossible for you to get the blue key. Two easy-to-find secrets, and two that are close to impossible to find. 97% kills (66/68) is maximum because of a "choose-which-telep orter" trap. Nothing special, but it's okay. --3/5x
Anonymous
This is a decent but inconsequential level that feels like something from 1994. There are a couple of places where you can get stuck (the blue key elevator, a dark winding staircase). The secrets tend to give up very little; but there's a plasma gun in plain sight in the opening room (apart from a surprise cyberdemon, the toughest baddy is one baron of hell). Better than a lot of 1994 levels, but far behind the curve for 1996.x
Anonymous
Average for the most part, but nothing special. Notable flaws; an annoying spectre trap and as far as I can tell you only get one chance at taking the blue key, so you can't screw up.x

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