Title: SEWERS.ZIP
Filename: levels/doom/s-u/sewers2.zip
Size: 58 KB
Date: 05/02/05
Author: David Calvin & David Blanshine
E-mail: calvid@rpi.edu
Description: This is the first level in a new 9 level episode. A run through the muck.
Credits: Dan Tanguay (tangud@rpi.edu), the texture alignment God, for unheeded advice, humor, annoyance, motivation, inspiration, aggravation, a little (more than a little really) help, for smacking Pete upside the head, and future author of his own WAD.
Base: New level from scratch
Build time: Beyond 50...
Editor(s) used: DEU 5.0, DEU 5.1, BSP 1.0, BSP 1.1x
Bugs: No HOMs, all textures aligned, no other known bugs.
Rating: (12 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Trivia fact; this was given away as a bonus with the XBox version of Doom. It's a large, sprawling level, very unfocused but with a lot of action (and unfortunately a lot of running about).x
Anonymous
It was used on Xbox, so its okay to distribute it right? I was thinking of putting this map in a wad with modified doom alpha levels.x
Anonymous
^^ Read the goddamned "Permissions" bit in the txt. Yes, you can distribute the wad+txt *completely unmodified*, but no, you can't do what you describe.x
Anonymous
HAHAHA THIS SUCKS POO. ITS CRAPPY AND BORING WHAT THE HELL WAS ID THINKING PUTTING STINK LIKE THIS IN THE FART KNOWN AS A BAD PORT OF DOOM. x
Anonymous
0/5, this is terrible. Different wall textures that aren't secret doors, water on top of stairs randomly, huge long 1024 x 64 hallways that are so linear its pointless, and to top it off: it gets worse at the end. This was released with xbox to punish doom players.x
Anonymous
It's for Vanilla DOOM - goes without saying that it's unplayably boring.x
Doomkid
Made 5/6/1994. Funny to think a crappy user made level from 1994 made it into an official console port as a rotten easter egg. Fairly typical stuff from this era.x

View sewers2.txt
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