Title: The Sludge Factory (SLUDGFAC.WAD)
Filename: levels/doom/s-u/sludgfac.zip
Size: 112 KB
Date: 05/10/96
Author: Ben Saylor
E-mail: 103412.1623@compuserve.com
Description: This is my second WAD. It is set in MegaTox, a toxin factory. The new graphics consist of a polluted, radioactive sky, two new wall textures, a floor texture which bears a striking resemblance to one of the original wall patches, and a subtly (!) altered pallette that adds a green haze which hangs over the factory. I also wrote a new song for this level--don't complain if the timing isn't perfect; the keyboard isn't my main instrument, and I don't have any fancy sequencing equipment. Email me and let me know what you think of this WAD. Try to avoid slipping into the toxic acid! . . . . But you will, eventually . . . .
Credits: id Software, the creators of all of the editors listed below, and Packard Bell for providing the image on which I based the new sky texture and for making my computer. :)
Base: New level from scratch
Build time: 50+ hours
Editor(s) used: DETH v3.87, ZenNode v0.98a, WinTex v4.2, NeoPaint v3.1 (shareware), Paintbrush (!), Midi2Mus v2.04, TED v1.2, Inkworks v1.1, and Midi Orchestrator v1.47.
Bugs: Minor HOM if you make a big splash when you jump into the pools of acid.
Rating: (5 votes)
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This is reasonably good. The green fog gives the map a unique feel.x
Good map with a great green effect! (guess why I started using it...)x
This is from May 1996. It has a nice green psychedelic sky. There's a custom colourmap that doesn't work in GZDoom by default. The bit with the blue key is fiddly (there are two switches), but this is a fun short level that looks decent even today, in a simple way. It gets mazey when you enter the plant, although there's a clever multi-story bit. The boss battle has four barons, but you have enough plasma to down four cyberdemons.x
A decent wad from the old days that's sort of a demo of a few mapping tricks. It also has a custom green fog that's a little awkward in modern sourceports, but still cool nonetheless. The only problem is that it's way too easy. Play it for the atmosphere, not the challenge. 4/5x
It has weak gameplay but unusual atmosphere and some interesting ideas (I like the way you go up to the red key). Kind of cool.x
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