Title: SNIPE99.ZIP (snipe99.wad, snip99e.txt, snipe99.lmp)
Filename: levels/doom/s-u/snipe99.zip
Size: 60 KB
Date: 09/05/94
Author: Eric C. Reuter
E-mail: reuter@merck.com
Description: This level was originally a small deathmatch concept, but needed some additions to improve playability. This level is moderate in size and has been designed for 2 Player Deathmatch. It also plays well as a one player episode. There are a few hidden doors, but they should be easy to spot. Two teleporters. A hidden exit, but it is revealed fairly easily. Monsters are copious in UV, and there is a spiderdemon. Not too tough to get though, because of the location. View the .lmp to see basically the entire level in UV. (Apologize for my performance as I only had the keyboard at the time) (doom -playdemo sniper99 -file sniper99.wad) Comments, criticisms very welcome.
Credits: Geoff Allan for Doom Editor - The Real Thing (de_260b2 and b4) Walt Woerner - (steady deathmatch opponent) id Software (of course) Playtesters - Jim Purdon, Jennie Reuter Billy Reuter, Walt Woerner (arrggghhh!)
Base: New level from scratch.
Build time: Approx 30 Hours over 3 weeks.
Editor(s) used: Doom Editor - The Real Thing (for windows) by Geoff Allan V 2.60b2 and 2.60b4. idbsp 1.0
Bugs: None Known
Rating: (2 votes)
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Reviews:
Anonymous
A smallish base, totally random in look and feel, with mostly lightweight opposition thrown in. While it's certainly not bad, its randomness, slightly awkward progression, and crudeness, prevent it from becoming memorable. You're well supplied with ammo and health throughout so challenge is low. Two easy to find secrets. A gratuitous mastermind fight had me scratching my head. As a side note, I doubt this is fun to DM in. Skip this and enjoy Eric's later maps instead (e.g. his dm2gm series). --2/5x

View snipe99.txt
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