Title: Takeover
Filename: levels/doom/s-u/takeover.zip
Size: 27 KB
Date: 03/03/06
Author: Martin van den Nieuwelaar
E-mail: vanz@tragula.equinox.gen.nz
Description: First non-trivial attempt at a level. Look at the end of this template for the backgrond story.
Credits:
Base: New from scratch
Build time:
Editor(s) used: DEU 5.21
Bugs: If you don't follow the signs, you could get stuck in a dead end. You cannot kill all the bad guys in single player mode, so 100% completion is impossible.
Rating: (5 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
1/5 hmmm... the gameplay is awful, the level too short and even if it is from 1995, there are much better old wads outside, for example "arena" 4/8/1994x
Anonymous
A nice little level in the Shores of Hell style. Despite what the TXT claims, 100% kills is quite possible; although wadwhatoutput.txt in the zip is full of s***t: - there aren't 640 cells on this map, only 160. The invul is an obvious trap, the rightmost switch of the three can be ignored. A good challenge. - N_Ax

View takeover.txt
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