Title: Temple of Doom
Filename: levels/doom/s-u/temple_r.zip
Size: 39 KB
Date: 04/04/96
Author: Ben Saylor
E-mail: sdtbsaylor@mail.asd.k12.ak.us
Description: A medieval style level with lots of green and a couple of huge rooms (check out the pentagram in the shrine room!). It's not one of those gigantic, brain bending levels, but I paid special attention to textures (just a few misaligned spots), light levels, sector heights, hidden doors, etc. to stick to the basic theme, maintain realism, and enhance the experience.
Base: New level from scratch
Build time: A couple of weeks
Editor(s) used: DETH 3.87, DCK 3.0a (shareware), ZenNode 0.98a
Bugs: Slight Hall of Mirrors in the last room (there's a lot going on).
Rating: (2 votes)
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This is from March 1996. I got sick of it quickly. It's a castle level, although you start inside, so there's no moat etc. Like most early castle levels it's just an undetailed stone maze where you explore around, pressing switches. Lots of weak monsters. The only interesting bit is the cyberdemon arena, which has a nice floor effect - but you have a BFG and an enormous amount of ammo, and the battle is easy. Muesli plus mulled wine is not as bad as I expected.x
cool mapx

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