Title: Training Ground of the Mad Overlord - 2
Filename: levels/doom/s-u/tgmo2.zip
Size: 32 KB
Date: 06/08/05
Author: Bruce A. Bacher
E-mail: bruce.bacher@clcbbs.hou.tx.us
Description: I'm experimenting a lot with textures and shadows. I also like BIG rooms.
Credits: Mark W. Strohbeck (for ideas) Vicki Bacher (my wife - for putting up with me and DOOM)
Base: New from scratch
Build time: 100 hours or so
Editor(s) used: DEU 5.0, DEU 5.1, DEU 5.21, DEUH beta
Bugs: Sometimes a Lost Soul will park on the teleporter pad out of the red card room, preventing you from being able to leave. How can I fix this??
Rating: (2 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
This is from June 1994. Quite near the beginning of this level is a design idea that was very briefly faddish at the time. It's a square grid of teleporters, and you have to work out a path through the grid so that you are teleported to a certain location and not back to the start. It was a terrible idea at the time and all these years later I have no desire to spend any of my time working it out. So cheerio then, map of 1994, fade away into history.x
Anonymous
This was E4M8 of HEROES.WAD. It is truly horrible, although not 0 star material. It's a confusing, ugly mess of mandatory secrets, awful teleporter puzzles, and unbalanced battles. This wad took 100 hours to make? At least 99 of those hours must've been spent tripping balls. 1/5x

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