David G Shrock|
A 4 level episode starting at e3m1 and finishing at|
e3m8. Unlike CPHOBOS, all of the secrets here
have better hints to their existance. This episode
has extensive new graphics and is built to look
just like a mall with a new monster. Uses DeHackEd
for new effects such as shooting computers or
windows, the new monster and new text.
For you deathmatch players, I have put in a button
on level 3 that will take you back to level 2 for a
2 level cycle that goes until you are ready to
finish. Then just go to the normal exit.
Unless people insist, this is probably my last
episode/levels for Doom. Let me know what you
Ryan A. Warren for a few ideas.|
Ross A. Warren for music on level 3.
New levels from scratch.|
DEU 5.2gcc, DMAud, DMGraph, midi2mus, DeHackEd 2.0|
|Anonymous||One of the greatest wads that I have played. Brilliant.||x|
|MegaZzZeux||One of the earliest maps I remembered playing as a kid with new graphics/sound/music . Which in turn made it an instant favorite. ||x|
|Doomkid||I think the DEH lump isn't working quite as intended, the inanimate objects scream in pain and bleed when I shoot them. This is from 1994, complete with a BBS texture and everything. It feels old, but it's fun to check out.||x|
|ReFracture||Legendary E3M7 midi||x|
|Getsu Fune||E3M7 has some of the worst progression in a map that I've seen. a number of the sprite changes are dreadful too.||x|
|Anonymous||the grey road mixed with dark lighting gives the spectre an advantage. I really like the first map layout, but I also like the other mall maps. I can't remember e1m7 too well other than a simple map guards by hallway cyberdemons? That sucked. Unfortunately, there mall maps don't really stand too well to time. The new monster graphics are really weird! Oh well. ~2/5||x|