Title: The Spring Ballad
Filename: levels/doom/s-u/tntsprng.zip
Size: 84 KB
Date: 01/01/03
Author: Helioth
E-mail:
Description: * A very large level. * Designed for fast machines (minimum requirement is 50Mhz for a fluent game playing). * My first complete Doom level. * In order to fininsh the level, you don't need to discover any secet room, just go where you haven't been. * No BFG9000 * Damn easy on lowest difficulty level, damn hard on Ultra-Violence
Credits: * Icare for playtesting and for some very nice ideas. * Qube for his little help (BSP!) * ID Software, Brendon J Wyber, RaphaČl Quinet, Colin Reed.
Base: New level from scratch
Build time: 61 hours
Editor(s) used: DEU 5.20, DEU 5.21, DEU 5.20 32bit, BSP 1.0 BSP 1.1X
Bugs: There is a very obvious HOM (Hall Of Mirrors) in the grat 'Pillars Room'. This isn't due to the pillars because they are one-sided, but it's due to the 'little two-sided round walls' above the stairs. This novive mistake was due to the fact that it was the first big room I designed. Anyway I did not want to cut down the number of two sided linedefs because I think it's too hard to destroy something I worked on so consciously...
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
In the "bugs" section the author admits to spotting errors but not being bothered enough to fix them. This level is basically a large room with some pillars in in, and some other rooms that were added so that it has a beginning and end (the flow resembles that of E3M1).x
Anonymous
This is dated July 1994. It's a short, simple level that doesn't stand out in any way, although it's inoffensive. It has a nice-looking hall with pillars (described in the readme as "the grat 'Pillars Room'"), and there's a cute, simple surprise at the end. Otherwise it is vintage "my first level" circa 1994, with disjointed design, wobbly textures, and unchallenging gameplay.x

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