Title: Tri-mangle (DOOM I - E1M1)
Filename: levels/doom/s-u/trimangl.zip
Size: 54 KB
Date: 07/31/95
Author: Ron Hughes Kevin Krupa
E-mail: necro@umd.umich.edu
Description: Tri-mangle is a fairly challenging level and we feel that it looks pretty damn good too! It received it's name because of several triangle shaped rooms we used.
Credits: Phil Healy, Robb Roza, and Pat Healy for play testing and finding lots of stinking errors for me (Ron) to fix!
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21?
Bugs: After a month of play testing this level I think that I've gotten most of the bugs out, but you never know!!!
Rating: (5 votes)
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Commenting as: Anonymous
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None of the doors and lifts are marked, so very often you'll have to run along the wall, constantly pressing the use key. Some of the areas are mildly interesting but all in all this is a bad level and can be avoided.x
Anyone can create a level like this. There is nothing to admire. No creativity. No thought. No skill. And no FReekIN DOORS!!! 0 Stars. --- Starburst.x
"And no FReekIN DOORS!!!" x
"Tri-mangle is a fairly challenging level and we feel that it LOOKS pretty damn good too!". Sure, if you are blind.x
Needs marked doors.x

View trimangl.txt
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