Title: |
2^8 |
Filename: |
levels/doom2/Ports/0-9/256.zip |
Size: |
7.32 KB |
Date: |
04/25/12 |
Author: |
Doom2day |
Description: |
A short level with the restriction that vertices must lie on a 256x256 grid. Not much detail is possible. |
Credits: |
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Base: |
New from scratch |
Build time: |
4 Hours |
Editor(s) used: |
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Bugs: |
None |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Bad King John
| OK-ish. Large bland rooms, stacks of ammo, no health, and a radsuit I found no use for. You have to get the monsters fighting each other and dodge the flak. I don't get the point of the 256 restriction. Took me 10 minutes. | x | |
Anonymous
| Not a bad concept, but could have been done better. Much of the map is on an even larger scale than 256 grid, and there's few monsters for the amount of space provided; combine that with them being high-tier and your main weapon being the SSG, it ends up being a slow, sluggish circlestrafing affair with the only real danger facing you is your boredom making you slip up eventually. | x | |
Anonymous
| I like vertex-restriction wads. 256 reminds me of wide-open oldschool maps. Gameplay was good. | x | |
Anonymous
| stupid map. really stupid. | x |
View 256.txt
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