Return on Deimos Shityard|
Walter "daimon" Confalonieri|
A total WTF (failed) Speedmapping Map-Pack in e2 style, much better than that first speedmapping crap i did long time ago. This one contains some cool features like new titlepic, a "b4rnd gnu m0nts3r" and new music. It contains also a map i did in the classic 100 minutes style, the only thing i waste time is in found a title.|
Hell yeah, i am a moron. And i like it.
OMG I FAIL IT! Since some serious bugfixing, the speed map as extended of... bah, 4 hour i guess. I added two little maps and a help, a credit and a intermission screen, and music for them all.
ID, for the fancy game! My family www.vgames.com (as usual) the website where i got long time ago that weird eva pic other people i forgot to mention|
New from Scratch|
4 hour maybe more|
Doombuiler, Wintex 4.3, XWE|
none, i think. If you found any, mail me.|
|Anonymous||short but alright||x|
|Anonymous||Not bad! I liked the new sound effects for the basic zombie soldier in Map 2. :D||x|
|Anonymous||not bad, not good 2/5||x|
|Anonymous||Nice map set, yet it was short, but fun! 4/5!-Candle M||x|
|Anonymous||Short, Not super challenging, but decent- Stephen Whittaker||x|
|Anonymous||Three maps from June 2008; technically they resemble 1994 levels, with some modern details. Map01 is a short, linear night-time helicopter base; Map02 is similar but with a big fight at the end that doesn't really work, because it's too easy; Map03 is a "boss battle" that takes about ten seconds to finish. If the first two maps had been combined, and then sprinkled with many more monsters, they would have made one good speedmap.||x|
|Anonymous||It's entertaining enough for a single play through, but its below average. Speed Mapping can be done good, else wise it just feels sub par. This being a sub par case.