Title: DAMMIT.WAD
Filename: levels/doom2/Ports/d-f/dammit.zip
Size: 230 KB
Date: 06/24/98
Author: Harq
E-mail: harq@ior.com
Description: A 3 level set. These levels were made years ago, and never released. They've been cleaned up somewhat, added to, and made BOOM 'aware'. There are some texture mis-alignments. But fixing them would mean reworking the levels in some spots and I decided to leave them. Continuity from level to level is non-existant. Level 1 - 'Dammit' - You are forced to go one way until you climb the stairs at the foot of the dam. Then you have choices. Each choice will eventually get you to the exit. But whats the fun in that? Kill all the bad guys first (if you can stay alive). No keys, just kill. Level 2 - Could be 'Hard 4 You' - The so called flat earth syndrome abounds. But what the heck... your on an island in the sky, far along on your journey to hell. All in all its a strange place. Cyber is in this level. Easy kill. A couple keys. Level 3 - 'The House of Wanagi' - Visit Wanagi's house. You start in the bathroom. Highly detailed. No keys.
Credits: You! For playing this sucker.
Base: New level from scratch
Build time: A long while...
Editor(s) used: DCK 3.62 (enhanced with the BOOM engine)
Bugs: Shee-it!
Rating: (5 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
They're fine levels, not exceptional but fun; the second and first are the best, in that order, although there's another level with a dam in it that's better (I can't remember the name, but it's very large and possible one of Doomworld's "top ten" of a particular year). The levels work in ZDoom and presumably other modern source ports. I'm surprised no-one has reviewed or rated them before.x
Anonymous
Good old 1998, that was a good year. In 1998 I to was using DCK 3.62, go Ben Morris. Anyway these maps are ok for 98. 3/15/07x
Anonymous
Awesomely surreal and unique design. Those maps feel like ICARUS leftovers. 5 stars.x
Anonymous
That was fun, though I wasn't able to complete the last level (in the house). One room had me shooting myself. I did manage to jump onto the swimming pool, but was unable to get into one of the spaces from there where a switch appeared. Is that how the game progresses toward the end? Or is there simply no end?x
TimeOfDeath
I like Harq maps, but got stuck in the fireplace room in map03.x

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