Title: DTCA - Map 20 - Research Centre Roof
Filename: levels/doom2/Ports/d-f/dtcarcrf.zip
Size: 755 KB
Date: 02/11/04
Author: Cyber-Menace (doomsrt@yahoo.ca)
E-mail: doomsrt@yahoo.ca
Description: This is the final map of the research station series. The map is just one huge battlefield where you take down a series of monsters.
Credits: The Ultimate Doomer Textures = RAILING and SHAWNRL1 Enjay HPBar Graphics LilWhiteMouse (The Zdoom coding genious) HPBar Codes
Base: New level from scratch.
Build time:
Editor(s) used: Doom Builder 1.5, XWE, Deepsea
Bugs:
Rating: (10 votes)
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Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
wow! very very cool!!! a great wad indeed! x
Anonymous
Why do so many highly talented mappers spend so few thoughts on gameplay? This is a great looking wad, with a lot of scripting skills and it's all very neatly done. However, there's no gameplay in this map. Standing in a big hall and fighting against 650 zombies who are rushing in from two sides is not what I would call "gameplay". The author's nice mapping and details remain unseen, because I aborted this stupid game prematurely. 1/5 -Milianx
Anonymous
Well, quite. It's one of those wads where you are attacked by a large wave of one kind of monster, and then another wave of another kind of monster, etc. Large and detailed and fun for a while, and with some modified monsters, but by the time it got to the pinky demons I couldn't be bothered; it's fun to mow down hordes of zombies, but slowly chipping away at 500 demons? Also, "Maurice"? A marine named after a Bee Gee?x

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