Title: Doomworld Speedmapping Compilation #18
Filename: levels/doom2/Ports/d-f/dwspd018.zip
Size: 719 KB
Date: 01/27/02
Author: Various
E-mail:
Description: This is a compilation of the WADs entered in Doomworld's eighteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a tech base in the sky.
Credits: http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software.
Base: From scratch
Build time: 100 minutes
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (2 votes)
  Spambot check: 9 + 7 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
I liked the big outdoor level, it was most fun. That level needs a up to date computer. 4/4/07x
Anonymous
Seven speedmaps from September 2001. Map01, 02 are nothing; 03 is a kind of NUTS-lite meets Gothic99, with such a volume of copy-and-paste detail that it slows down my machine (in 2010!). It's as bad as it sounds, although you're curious, I can tell. Map04 decent but monotonous, Map05 well-made but short, Map06 too spartan to be fun, Map07 feels like Map03 done right, except you can fall into space and not die. Unlike real life.x

View dwspd018.txt
This page was created in 0.01343 seconds