Title: Tuning Contest#5 (aka Freakmapping)
Filename: levels/doom2/Ports/d-f/freak5.zip
Size: 46346 KB
Date: 08/12/10
Author: Archi, Beewen, DragonHunter, Guest, Nil, Shadowman, Slavius
E-mail: ishadowman@mail.ru
Description: The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.

Maps are published with some minor alterations (basically - removing found bugs and improvement of game balance).
Credits: ID Software, Andrew Apted for Oblige, 3EPHOEd for Russian Doom Builder and Jake Crusher for readme.
Base: Modified
Build time: 07.07.10 - 24.07.10
Editor(s) used: DoomBuilder 1.68 (3EPHOEd edition), XWE 1.16, DoomBuilder 2, Photoshop CS 8.0 and others.
Rating: (14 votes)
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Shadowman's map is best IMO (quite original concept!), Dragon Hunter's is good classic fun too. Others are passable.x
It's very interesting set of maps. There are maps with different styles. I like own map - fm5_nil.pk3, but others interesting too. I recommend to look necessarily maps fm5_shad.wad and fm5_gst.wad, they are very unusual.x
"You piked the alien flower!" Um. Sure. What a goofy level. Tight and jampacked with monsters, the Alien Flower level is different. Not in a bad way, but not totally great either. Haven't played the others. Maybe will/maybe won't.x
It is the best map and the most creative, but originality means nothing and genericity means everything in terms of popularity contests...a great set of maps though.x
Get this for Alien Flower and the Dragonsbrethren map.x

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