A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock, as well as high-quality redone sound effects by Per Kristian Risvik. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though.
Each level of this wad has been balanced for pistol-start play. In addition, this mapset has been specially balanced to allow for co-op play, using 2-4 players. In co-operative play, the maps will be teeming with LOTS more monsters than in single-player, but ammo and health pickups will be increased as well.
PrBoom-Plus users will see a new set of demos. Please do not use freelook, crouch, or jump. These features will either break the levels or will lessen the old-school feel.
Kracov for the awesome title screen art, PRIMEVAL and Jimmy91 for the utterly incredible new music, Per Kristian Risvik for the updated sound FX, Rich Nagel for one music track, Grain of Salt for being the first playtester, Chris Hansen for offering some great insight and tips and being supportive, Judge for doing a live 4-hour-long playtest, Jimmy91 for offering constructive criticism that took this wad to the next level, Mechadon for really digging in with his playtesting and providing invaluable feedback, Tormentor667 for continuing Realm667, and ID Software. Uses textures from CC4-tex.wad, Gothic texture pack, Eternal DOOM resource pack, IK texture pack, and Nick Baker.