Title: "go to hell"
Filename: levels/doom2/Ports/g-i/go2hell.zip
Size: 311 KB
Date: 07/16/98
Author: Michael Krause
E-mail: Michael.Krause@Koeln.Netsurf.de
Description: 1 level WAD.
Credits: ID for DOOM 2. Team TNT for the great Boom engine. Ben Morris for DCK. Massimo Ciano for the great sound conversion from Quake to DOOM 2. Please check out his great WAD castleof.wad. Chris Dale for playtesting and a lot of tips.
Base: New level from scratch.
Build time:
Editor(s) used: DCK v2.2 by Ben Morris.
Bugs: Small texture misalignments here and there, but not really noticable unless you look for them.
Rating: (8 votes)
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Looks great and plays well.x
Quite nice indeed, especially considering its age.x
This is good fun. The name is a bit misleading - there are no hellish parts at all, it's actually a large techbase that looks like one of the early Quake II levels. The design is simple and open-plan, with a good-looking "final battle" arena, although you can just run past the last few baddies and flick the exit switch. The only flaw is that there's a lot of health and rocket ammo, and it's not very hard even in UV.x
Nice level but the end is a little funny. 4/16/07x
It reminded me of ahellday.wad from the same author. Maybe this wad is an earlier stage in the Q2 style, wide open base level conception.. That other wad is more detailed and plays better, though this is a fun wad also. So if you like this level, ahellday.wad is recommended :) 5/4x
looks good, but not great (too many copypasted elements), and here is no hell (except sky3). quakish sounds are out of place. gameplay is exactly linear, difficulty is low even on UV. contains no special boom actions, so certainly playable under doom+ or prboom with complevel 2. *** /hthx

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