Title: The Huntdown
Filename: levels/doom2/Ports/g-i/huntdown.zip
Size: 57 KB
Date: 11/29/03
Author: Taisto Valdlo (Mephisto00)
E-mail: doombringer00@hotmail.com
Description: My second entry for doomworld, this time i have not used so many effects, but far better gameplay and a little challenge too. Some scripting is used, so ZDoom is required.
Credits: Randy Heit for his amazing work with ZDoom, Doomworld for being the best DOOM site out there Everyone else
Base: Scratch
Build time: About 4 days
Editor(s) used: Wadauthor, Deepsea
Bugs: None that i know of...
Rating: (6 votes)
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Commenting as: Anonymous
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Supported mirrors: Unsupported mirrors: /idgames protocol:

Zdoom keeps crashing for me, but i'll try anyway XD (Ignore the star rating, i havent played it yet XD)x
Good Job! 3/5 - GodCellsx
Short, simple and easy. Not bad, few minutes of fun -- Brun Ohnx
Very simple but ok I guess. Deepsea rulz. 4/25/07x
Map01 is a simplistic copy'n'paste tech dungeon; it's not bad to play, but feels very very simple, like part of one of the early N64 Doom levels. About thirty mostly weak baddies. Map02 is a similar thing, but it's a dungeon. Map03 is a shitty pile of crap with some crushers and a leaping puzzle; 11 baddies. Map04 is a trivial boss battle (a Baron of Hell). Overall I was expecting these maps to get better, but they actually get worse.x
wow 0/5x

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