Title: Imp Atak (2004 edition)
Filename: levels/doom2/Ports/g-i/impatak.zip
Size: 177 KB
Date: 10/08/99
Author: Janizdreg
E-mail: janiz@kolumbus.fi
Description: Kill as many imps as possible in and around a desert bunker and make it to the exit alive. All you demo & cooperative monkeys ought to enjoy this one.
Credits: Kara Rader for the Dark Imp sprites Ian Wilson for the spikeless imp sprites Derek Mac Donald for the Quake2 textures Raven for the Hexen sounds Descent midi composers for the Descent song Rebellion for Aliens vs. Predator RedLynx for Phobia II Rick Clark for Survival Steelhammer & co. for playtesting
Base: New from scratch (though draws inspiration from AvP's Stranded & Rick Clark's Survival levels)
Build time: A fair bunch of hours in between years 1999-2004
Editor(s) used: Wintex 4.3, DCK 3.62, DETH 4.24, Zennode 0.98a, WadAuthor 1.30, DeHackEd 3.1, Paint Shop Pro 3.11 <- the old versions

Doom Builder 1.50, BSP 5.1, WinTex 5.0, Paint Shop Pro 4.14, DeHackEd 3.1 <- the current version
Bugs: A couple of minimal texture misalignments.
Rating: (15 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Very Unique Idea.x
Anonymous
Heh. Interesting. -Xaser PS. Nami's gonna kill you!!!x
Anonymous
What's all this bullshit about Nanami not being credited? Nanami *is* credited in the text-file for this new version (ftp://archives.3dgamers.com/pub/idgames/newstuff/impatak.txt). The text in the window below is the one for the original (1999) version (see date at the top of it!), which hasn't been updated on *this* page. The first four "reviews" should be deleted.x
Anonymous
Nanami was indeed credited, as you can now see. It just took some time for the updated text file to show up on this page too.x
Anonymous
Well, some thought went into it. But I hate it. You are up again three types of imps, that don't fire fireballs. You have a pistol. There's a building, you have to go into the building and flick switches etc to get more weapons. You don't have a fist or a chainsaw; new imps teleport in constantly. There's nothing more boring that shooting imps with the pistol. Pop pop pop pop pop pop dead. Next. I class this as a well-thought-out bad idea.x
Anonymous
Cool. It would be better, I think, if the building wasn't quite so cramped, and if the blue room was actually worth getting into, but I enjoyed the map and the concept. x

View impatak.txt
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