Title: The Cursed Generation
Filename: levels/doom2/Ports/j-l/kaiser_19.zip
Size: 689 KB
Date: 05/04/05
Author: Samuel 'Kaiser' Villarreal
E-mail: svhome@gameslink.net
Description: This is a map that was locked forever in the vault, never to be released. Oringinally created back in 2003, this wad was made for the Plutonia II project. Well, its been countless years since its development and ya know what? I am not letting this go to waste.
Credits: ID Software, SB Software, Gherkin, Agent Spork, Overlord, but most of all, Newdoom.com and Doomworld.com, without you guys, this wouldn't even be possible.
Base: New from scratch
Build time: 3 Weeks (during its development
Editor(s) used: Deepsea
Bugs: Here and there...
Rating: (16 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
A good and authentic Plutonia-style map. Some good battles but nothing extreme - by Kaiser's standards the gameplay is even a touch flat. A few archies here and there would have increased the Plutonia feel, and also got the heart pumping a bit faster. I'd give it 4.5 stars.x
Anonymous
Worthy of Plutonia and very Plutonia-styled. Some obvious inspiration in the blue key area. Plays great, like late 1st episode Plutonia. Nice difficulty for seasoned players. More monsters, esp. archies and revs would've been nice. 4/5 - Belialx
Anonymous
Kaiser, after Spork my mapper of the year so far.x
Anonymous
fun it was kinda hard to figure out how to beat it after evrything was dead but if your obzervint youle figure it out 4/5x
Anonymous
4/5x
Anonymous
This has plutonia all over it but thats cool. Once again like alot of Kaiser's maps it was tough knowing what to do next. That is the only bad thing I can say about this map. Looks are good and gameplay is fun too. Another fine level from Kaiser. I want to play more. 5/2/07x
Anonymous
Resembles Plutonia quite well, lots of ambushes and action throughout. I would give it a 4 if it wasn't for the last secret which is basically impossible to find, unless you hump every square inch of the map (and it's not in an intuitive place either). I did that for far too long before noclipping, and thus left the map with a bad aftertaste. 3*x

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