Title: kboom series
Filename: levels/doom2/Ports/j-l/kboom_2.zip
Size: 93 KB
Date: 05/11/98
Author: Kurt Kesler
E-mail: kesler@fidnet.com
Description: This is the same WAD as kmetl_13, but reworked for BOOM. This WAD lots of little details that would be vis-plane errors in the old DOOM2. Be prepaired for silent enemy teleports, too. There are NO large rooms, which makes this one run smooth.
Credits: id-software, anyone who still plays DOOM!
Base: kmetl_13.WAD -You can play this WAD the same as kmetl_13, but theres extra detail...LOTS!
Build time: A while, it was hard to make a good WAD better, if you like complex "base" style WADS, you'll want to see this.
Editor(s) used: Wauthor, Wintex4.3, Warm 1.6
Bugs: None known. DO NOT USE THIS WAD WITH DOOM2.EXE, IT WILL CRASH!!
Rating: (6 votes)
  Spambot check: 7 + 7 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
This is an almost militantly average level; it's well-made and there's lots of action, but it seems very old-fashioned and dull. It takes place in a factory of some kind, and it lots of square rooms and minor height variations. It has a disastrous opening section, in which you fight hitscan enemies in the dark. The Boom version is slightly more elaborate and has some mild special effects (instant teleport, a conveyor belt) but isn't any more entertaining.x
Anonymous
"but it seems very old-fashioned and dull." Well, DUH. It was made in 1998. It IS old.x
Anonymous
And it is better than most modern maps.x
Anonymous
Not enough medikits or stimpack.x
Anonymous
Great map. To the above reviewer: there's plenty of health; you just need to play a little more carefully. I've just completed this map on UV at my first attempt without many problems - and I'm totally out of practice at Doom. There are also difficulty settings.x

View kboom_2.txt
This page was created in 0.0119 seconds