Kurt Kesler. I have a web site, http://www.fidnet.com/~kesler/|
just play it|
ID Software for making DOOM. Randy Heit for his cool Source Port. Tarin for help with tall skies.|
about two months|
Wauthor, Wintex4.3, L-VIEW, MS Paint, and Notepad.|
Textures leak at poly doors sometimes. ZDoom1.23 is still beta, so I'm not certain saved games will work every time.|
|Anonymous||KZdoom 7 is THE BEST Kurt map IN THE WORLD. Get
|Anonymous||Nice wad i liked it DD||x|
|Anonymous||very spiffy, thair was no musick but this kinda addid to the suspencefulnes of the wad 5/5||x|
|Anonymous||Nice map Kesler. 5/19/07||x|
|Anonymous||This is dated February 2001. It's a decent but plain source port level, with lots of Zdoom features used because the author could - slopes, sliding doors, ambient sounds, machines etc. Apart from that it's a solid 1996-era mountain techbase; there's a lot of it, it feels substantial, and the action doesn't stop. Clever "linear non-linear" layout for the first half. Not hard; you get loads of rockets and back-to-back soulspheres. End battle drags.||x|
|Anonymous||Very well done!!
Well thought out!
Without a doubt, Kurt Kesler was one the best DooM mappers ever!!||x|
|Anonymous||Nice but IMHO overhyped map. Layout is good, decoration and ambiance quite good, but overall gameplay @ UV was quite disappointing: way too easy, very repetitive, frequently boring, and never got me on my toes. Despite this, 4/5 because it's been made in 2001 and above average. BTW @ ^^: seriously, 'best mapper'? FYI: search f.e. for Roch, Unloved or Return from Oblivion; nofi, but those mappers are milestones ahead.||x|