Filename: levels/doom2/Ports/j-l/leoric.zip
Size: 152 KB
Date: 07/02/01
Author: Javier Fernando Almenara Otoya.
E-mail: aojavierfdo@hotmail.com
Description: A file that contains some new architecture designs, a lot of tricks, and a variety of elements. You should use some of the enhanced engines to play this WAD file.
Credits: Jim Flynn for the WAD tutor and converter utilities. Email: jflynn@pacbell.net Ty Halderman for a lot of helpful information. Email: thldrmn@teamtnt.com LionHeart TM. and to all the persons that have developed that useful Tools to Make and Compile the DooM Maps (Deth, WinDeu, DCK, RMB, WARM, BSP and much others...) Oh sure, Id Soft. for their DOOM. Also to some designers from whom I've used their ideas.
Base: Architecture, textures and tricks working toguether - Part IV.
Build time: A lot of time for this...(days, weeks, months).
Editor(s) used: Deth 4.14, WinDeu524 and Dck362 (construction), WinTex (effects).
Bugs: None... You should note that not all the engines have included the BooM features... so you're warn.
Rating: (2 votes)
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Don't even waste your time with this.x
Two stars? The heck.x

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