Title: Marbland
Filename: levels/doom2/Ports/m-o/marbland.zip
Size: 1732 KB
Date: 06/30/14
Author: Plut
E-mail: plutdoomer@gmail.com
Description: 2 maps for Boom with castle-style design. Textures: Memento Mori II, Requiem, Plutonia, Kuchitsu, Greenday, Gravity, Nordhell, Kobal, VooDoo Guns. Music: map01 - "Rage" by Mark Klem, map02 - untitled track by Eternal from freak4.wad map07. Sliding door idea: VooDoo Guns.
Credits: Memfis for testing, Doomworld and Russian Doom Community for feedback.
Base: New from scratch
Build time: I don't remember, but not long.
Editor(s) used: Doom Builder 2, XWE, Boom Animation Manager
Bugs: None
Rating: (3 votes)
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If you like warp teleport ambush traps, you'll like this one. Personally, I am more of an room ambush traps person. Map looks a bit small, but pretty good. Yes, there is a possibility of death. ~2/5x
Two short maps. Layout is very compact, feels a bit like 1024 maps. Texture use & decoration are quite good. Gameplay (UV) fails imho on two aspects: 1) too many popups, and 2) too little variation in choosen monsters per popup; all-over it feels very uninspired. As gameplay is the most important aspect of a wad: 2/5. BTW HOM @ transparent door (map01) on open/close.x

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