Title: |
Marbland |
Filename: |
levels/doom2/Ports/m-o/marbland.zip |
Size: |
1.69 MB |
Date: |
06/30/14 |
Author: |
Plut |
Description: |
2 maps for Boom with castle-style design. Textures: Memento Mori II, Requiem, Plutonia, Kuchitsu, Greenday, Gravity, Nordhell, Kobal, VooDoo Guns. Music: map01 - "Rage" by Mark Klem, map02 - untitled track by Eternal from freak4.wad map07. Sliding door idea: VooDoo Guns. |
Credits: |
Memfis for testing, Doomworld and Russian Doom Community for feedback. |
Base: |
New from scratch |
Build time: |
I don't remember, but not long. |
Editor(s) used: |
Doom Builder 2, XWE, Boom Animation Manager |
Bugs: |
None |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| Difficult, but fun and pretty. A bit claustrophobic, but it works here quite well. Nice application of textures. | x | |
Anonymous
| Shit. Enter the path and you fall 200 monster . uninspired . I want to play , no magic tricks to practice . no one to play with . | x | |
Anonymous
| I liked it. The cramped fights were awesome, and the detail was pretty good as well. Hope to see more stuff from you in the future. | x | |
Anonymous
| Two short maps. Layout is very compact, feels a bit like 1024 maps. Texture use & decoration are quite good. Gameplay (UV) fails imho on two aspects: 1) too many popups, and 2) too little variation in choosen monsters per popup; all-over it feels very uninspired. As gameplay is the most important aspect of a wad: 2/5. BTW HOM @ transparent door (map01) on open/close. | x | |
Anonymous
| If you like warp teleport ambush traps, you'll like this one. Personally, I am more of an room ambush traps person. Map looks a bit small, but pretty good. Yes, there is a possibility of death. ~2/5 | x |
View marbland.txt
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