Title: MacroTemple
Filename: levels/doom2/Ports/m-o/mctemple.zip
Size: 1296 KB
Date: 06/20/14
Author: CyberArch, J12Gc
E-mail: CyberArch@hotmail.com
Description: Well, I made this map mainly to improve my scripting skills, but that is left to you to decide. Well, speaking about the map, I wanted to build an hellish-futurist [at- mosphere], but I think it got out of hand and made it in a more hellish style. There are nearly 10.000 linedefs, and I would made it bigger but with WadAuthor I couldn't do more. Combat is hard, although [difficulty] decreases [sometimes] it rises again. Anyway, I believe that this is the best map I've created until now.
Credits: Phobos Anomaly, Erick194 for helping me with the scripts and nanodoors, and Aluqah for his maps that gave me ideas.
Base: My imagination.
Build time: From 27th May to 25th July
Editor(s) used: WadAuthor and XWE.
Bugs: None.
Rating: (5 votes)
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Aesthetically pleasing, with some nice ideas. But also frustrating. --- 3/5 (Eye)x
Good map. It does have lots of flaws though.x
Technically solid. Decoration & ambiance is well done. ATOH map layout is way, way too rectangular, and monster placement is imho very uninspired, not to say boring. The map has no leitmotiv, gameplay just goes from one room to another looking about the same, only the monsters differ. IOW gameplay does not have a flow. Popups get boring too. All-over it makes gameplay very disappointingly. As gameplay is most important: 1.5 + 1.5 for the efford - 0.5 for the music = small 3/5. x
A lot of effort put into detailing, even to the point that it becomes tiresome to the eyes. Everything else is bad, including the moronic explosion sound that plays everytime there's a "lightning" event on the map. Which means 2 times per second on average.x

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