Title: Mitnal
Filename: levels/doom2/Ports/m-o/mitnal.zip
Size: 751 KB
Date: 12/28/03
Author: Bob Larkin (a.k.a. Sematary) (a.k.a. Brad_tilf)
E-mail: interleave1@earthlink.net
Description: Mitnal
Credits: ...Nick Baker - who released his texture wad for public use (text file included from the original zipped file). Cory Banket and Eric Buck for their invaluable input while playtesting for me. The author of the Zdoom bsp program without which this map might never have been able to happen My family, who haven't seen me get off my computer for the last 6 months. lol
Base: New level from scratch
Build time: about 6 months working an hour a day or so
Editor(s) used: DETH
Bugs: None that I know of. May bog down some slower machines. * Misc. Notes *
Rating: (11 votes)
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I like the differences between all the rooms and the degree of difficulty. very good 5/5x
very goodx
This is a pretty well done map. 5/21/07x
It was ok. Nothing really spectacular or jawdropping. Average at best. 3/5x
This is dated December 2003, although it looks and feels like a pre-source port level from 1997 or so (with some nice 3D catwalks, and a bit that resembles the floating prison from "Time Bandits"). Feels a bit flakey; I ended up getting stuck in the blue key area. The gameplay isn't bad, lots of up-close fights against generally easy monsters, with a hub-style design. Would have wowed them in 1998, a bit old-fashioned nowadays.x

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