Title: Octagram
Filename: levels/doom2/Ports/m-o/octagram.zip
Size: 38 KB
Date: 07/17/14
Author: Chris Scott
E-mail: cascott1994@gmail.com
Description: You have been dragged kicking and screaming into the Octagram, the local fighting arena in this patch of Hell. It's one of the ones that lets you have a weapon, at least. And you spotted the door into the offices on your way in...
Credits: SLADE, my new editing favorite; DoomBuilder2, my old editing favorite; My hard drive, for not completely dying while I was putting the finishing touches on it; the ZDoom IRC, for helping me figure out how to do ACS without pulling my hair out; the legend of Spartacus, the gladiator who started an uprising, for mildly influencing this WAD; and PENTDROM.WAD, for mostly inspiring this WAD.
Base: New from scratch
Build time: A couple of months, maybe; I need to keep better track of it.
Editor(s) used: SLADE, DoomBuilder
Bugs: None that I know of.
Rating: (2 votes)
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Not a bad little wad. Nothing incredible, but some nice architecture and an interesting little finale.x
Hmm, a short but possibly interesting sort-of concept wad. Having said that: first I played it in ZDoom. Started with the machine gun route. After getting the red key, I was stuck: couldn't go further (sectors 111 / 183). Gave up after 10 minutes searching. Then I tried GZDoom, and in the octagonal room (door was not closed (!)) I accidentally went back in the machine-gun corridor - and got stuck there too. So I would suggest: recheck your scripts.x

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