A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3D effects, and also some Boom features -translucent walls, deep water-. This map follows a similar style to my previous wad "Hachisch", but with a more solid theme, and some new textures.
Manuel Cortés Granados for the midi music. Taradino Cassatt for SEWER01 texture (extracted from chasmtex.wad). Daniel "Tormentor667" Gimmer for HABVERDE texture (TPAPWL12 in 2mbrown.wad). My friend Anarko for playtesting. The authors of the tools I've used for building the map (Yadex, Wintex, etc), including some amazing pro- jects like DOSBox, Wine or Terragen.
New map from scratch.
Yadex 1.7.901, ZenNode 1.2.1, Wintex v5.0, NWTPro v1.4, CLED v4.88, Scratch. And also The Gimp (for making the textures YSTONE and YFLOOR) and Terragen (render the new sky).
There are minor glitches in some OpenGL engines, like EDGE or Vavoom. Untested with Risen3D, Legacy and Gzdoom, sorry.