This wad was formed from my desire to make a little map in a short space of time. I have this ambition because all of my other projects seem to have ballooned out of proportion, and I was getting a little bored of them. The name is just something I came up with on the spot to stick in the text file, and has little meaning to the wad itself (unless you like to think Doom has enough AI to effectively hunt you). Visually the map is just another of my techbase style maps, so the architecture should be good enough for those who like to see some detail whilst they blow away their hunters. Jumping and crouching are not necessary to play the wad (unless you want to get some of the secrets, in which case you will have to jump), but they won't break it either. Now with two distinct difficulty modes!
Id software (Doom series), Randy Heit (ZDoom), Graf Zahl (contributions to ZDoom, GZDoom) and all other contributers to ZDoom. CodeImp for DB, and Csabo for XWE.
New from scratch
A couple of weeks or so (one day I'll document the start and finish of a wad precisely)
Doom Builder, XWE
Very slight polyobject bleeding. I wanted something more interesting than a parallelogram, and with a bit of experimentation, what I have was the least obvious case. (You should've seen the bleeding when they were big 'S' shapes).