Title: Random Chaos Collab 1- The CyberCrusher
Filename: levels/doom2/Ports/p-r/rccol01.zip
Size: 375.67 KB
Date: 12/14/10
Author: Members of <+RC+>
Description: A small collaberation of maps by various members of the Random Chaos clan. I organized this project with the simple intent of helping new mappers onto their feet. The objective was to make a map where you have a one-on-one battle with the cyberdemon. Each of these maps is interconnected by a hub room in map 01. Its a pretty short wad, so please give it a spin. The maps are:
Map 01 "<+RC+> Death Nexus" by Lupinx-Kassman
Map 02 "Rage" by Blitzkrieg
Map 03 "Star Construct" by Lupinx-Kassman
Map 04 "Duel in the Mist" by Axel S
Map 05 "Hunted Through Hell" by Reno
Credits: Music:
Soldier blade title by Hudson sequenced by Tsu Ryu and Sailor Raika (title and intermission)
Sonic Adventure Final Egg- "Mechanical Resonance" by Sega sequenced by MonsterIestyn (map 01)
"Blew" by Nirvana, but I am not sure who made the midi version (map 02)
Soldier blade level 6- "Unholy Armada" by Hudson sequenced by Tsu Ryu and Sailor Raika (map 03)
Megaman ZX "Misty Rain" by Capcom sequenced by King Meteor (map 04)
Ristar "Under Magma" by Sega sequenced by Teck (map 05)
Sonic Colors Aquarium Park Act 1 by Sega sequenced by Lucas Hinz (endgame credits)
Graphics:
TITLEPIC is a photo of the Doom Reaper Miniatures. I have not been able to find information on who took the photo.
INTERPIC and CREDIT uses Minimal SF font for the text (no authorship information listed, but the font can be found at https://www.wfonts.com/font/minimal-sf)
BOSSBACK and M_DOOM graphics used DooM font for the text (no authorship information listed, but the font can be found at https://www.fonts4free.net/doom-font.html)
Textures:
Community Chest 4 Texture Pack's contributors for cc4-tex
Raven software for textures from Hexen and CyClones
LucasArts for textures from Dark Forces
Huy Pham for flats from Deus Vult II
Capcom for the Megaman Starforce 3 background used as the sky in MAP01
H.R. Giger for painting textures (scans from Stephen Renton's Zeus.wad)
iD Software for Doom's episode 3 sky
Dario and Milo Casali for Plutonia's first episode sky
The Skulltag team for textures from Skulltag
Resources prefixed with KS_* can be found described in detail in OldResourceCredits.txt of LKTex
Special Thanks to:
Also special thanks to those who attempted to participate but whom were not able to finish due to circumstances: BGN, Doomer, and Egon.
Thanks to the person in the clan that came up with the clan's tag <+RC+> which is depicted as in menu graphics and as sector art in MAP01. I think it may have been Little Jake since they were the clan leader but I'm not sure
Thanks to Little Jake for being a really cool guy and for creating the clan that gathered all of us weirdoes
iD Software for being the reason any of this weird stuff came to fruition
Base: None.
Build time: Please don't make me tell you. It's embarrassing.
Editor(s) used: XWE, Photoshop, and Doom Builder
Bugs: Nope.
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Anonymous
Little Jake is sending this comment from the grave. Even though I know I left you guys years ago, I just wanted to say that I never forgot about you guys. I am very proud of you guys for coming out with this wad. I have still been mapping, but I don't upload them. I am a truck driver now so I rarely have internet, but feel free to hit me up on my email littlejake89@gmail.c om saying who you are. hope you guys get to read this. Much love punks. x
Anonymous
Nothing to say. It just OK...x
Anonymous
nonsense map and red door is not opened at outside (map02)x
Anonymous
it was funx

View rccol01.txt
This page was created in 0.00208 seconds