Filename: levels/doom2/Ports/p-r/redalert.zip
Size: 259 KB
Date: 02/10/03
Author: Chrono (http://chronosdoomsource.cjb.net/)
Description: An Ultimate Doom-based storyline mod for Zdoom
Credits: Clan UD (textures and support), Gooberman (inspiration and characters), The guys in the #zdoom forum on mIRC!
Base: From scratch...this was my first ever single player project...
Build time: about 2-3 weeks
Editor(s) used: Deepsea v11.66 Full
Bugs: Hmmm...haven't noticed any...except for when in the introduction if you shoot or run into the bots, they attack you...dunno how to fix it...
Rating: (7 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

Not bad :)x
Fun arcade-style gameplay and nice use of ZDoom tricks.x
Awesome level, which uses some cool ZDooM tricks which do not (unlike some other ZDooM wads) slow down the classic DooM style gameplay. The only thing I don't get was the pointless placement of the keys.x
Fucking brilliant! I love this map!x
This was fun to play. 8/14/07x
This is one of those scripted levels where you have to slowly read through several lines of poorly-written text before you can play the map, while the camera pans around. Until Martin Amis starts designing Doom levels, this emphasis on plot will always be a bad idea. The level itself is a competent 1995-style techbase with boring, periodic crowds of weak monsters. It ends with a text crawl reminiscent of "No John, you are the demons".x

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