Title: SargeBaldy Speedmapping Compilation #13
Filename: levels/doom2/Ports/s-u/sbspd013.zip
Size: 420 KB
Date: 10/26/04
Author: Various
Description: This is a compilation of the WADs entered in SargeBaldy's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

This week the theme is to make a spooky dungeon, complete with traps and/or puzzles in order to bar escape. Dungeon is used very loosely here, and could mean any one of various types e.g. a spiky cavern lockdown, a hellish torture chamber, or even just a plain fashioned stone castle dungeon.
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: 100 minutes per level
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (5 votes)
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Commenting as: Anonymous
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not bad. Not bad at all. a little on the dark side for my taste - more bright lights to brake up the gloom would have been nice. I only got to level 4 or 5.x
A lot of annoyance, some bad errors and a few ok-maps. I don't think, that speedmapping is a good conception overall. 1.5/5 -Milianx
Play MAP13!x

View sbspd013.txt
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