Title: Sumer
Filename: levels/doom2/Ports/s-u/sumer.zip
Size: 211 KB
Date: 08/14/03
Author: Gary Frewin
E-mail: Greencow_555@hotmail.com
Description: You stumble across a dying man in the street, uniformed and grasping a pistol "take this" he murmurs. You take it and look toward the building to your right as a scream goes right through you, you shudder and walk in.
Credits: Everyone who helped me test it and everyone who is gonna play it.
Base: New from scratch
Build time: A couple of months (im not very good)
Editor(s) used: doomcad, Wadauthor
Bugs: In the 3rd portal I cant seem to get all the monsters to pop up.
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Insane architecture and a huge number of baddies, but spoiled by some crude touches - missing textures, silly invisible stair, a darkened maze, general sloppiness. Lots of action, lots of ammo at first and then much less thereafter, demented final battle. Some stunning visuals.x
Anonymous
This is one of those large, monster-filled levels in the modern style. It has almost 1000 baddies, packed crudely into a disjointed bunch of arenas. I was in two minds about this level. It's impressive to look at, although very dark (there are light-amp goggles, but it seems pointless to make a tricky, monster-filled level gloomy). But it's very crude and not much fun; there are several monsters stuck on top of each other, and it isn't very playable in UV.x

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