Title: Sumer
Filename: levels/doom2/Ports/s-u/sumer.zip
Size: 211 KB
Date: 08/14/03
Author: Gary Frewin
E-mail: Greencow_555@hotmail.com
Description: You stumble across a dying man in the street, uniformed and grasping a pistol "take this" he murmurs. You take it and look toward the building to your right as a scream goes right through you, you shudder and walk in.
Credits: Everyone who helped me test it and everyone who is gonna play it.
Base: New from scratch
Build time: A couple of months (im not very good)
Editor(s) used: doomcad, Wadauthor
Bugs: In the 3rd portal I cant seem to get all the monsters to pop up.
Rating: (3 votes)
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Insane architecture and a huge number of baddies, but spoiled by some crude touches - missing textures, silly invisible stair, a darkened maze, general sloppiness. Lots of action, lots of ammo at first and then much less thereafter, demented final battle. Some stunning visuals.x
This is one of those large, monster-filled levels in the modern style. It has almost 1000 baddies, packed crudely into a disjointed bunch of arenas. I was in two minds about this level. It's impressive to look at, although very dark (there are light-amp goggles, but it seems pointless to make a tricky, monster-filled level gloomy). But it's very crude and not much fun; there are several monsters stuck on top of each other, and it isn't very playable in UV.x

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