Title: Toxic Darkness 2
Filename: levels/doom2/Ports/s-u/toxdark2.zip
Size: 5095 KB
Date: 08/01/12
Author: Henri Lehto
E-mail: henr.lehto@gmail.com
Description: A sequel to Toxic Darkness made in same style, but using more advanced architechture & effects. Also features darker atmosphere than the original, thus being more faithful to it's name.
Credits: Id Software For Creating Doom 2

Pascal Vd Heiden For Creating Doombuilder

Elbryan42 For The PSX Music
Base: New from scratch
Build time:
Editor(s) used: Doombuilder
Bugs: None
Rating: (8 votes)
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That was pretty nice. My biggest complaint is that it was a bit too easy, I played on ultra violence and only died 4 times (coming from a pretty bad player who plays on HMP) x
It's moody and atmospheric, but all of the rooms are sort of variations of each other: open spaces with catwalks and different levels of height connected by tight tunnels. It's not very hard, but it has a unified feel, which is nice, and it relies more on the enemies' brute firepower rather than surprise ambushes, which is a nice change from the current trend in WADs.-GreazyShortsx
Pretty decent map. 3/5x
Id vote 5 stars but you forced the camera to focus on the doors opening every time a switch was hit. Maybe if the door being opened was a very very long distance away from the switch, it might be useful. But all the doors were only a few feet away in these cases. Its very annoying! x
Decent, but nothing that really stand out, the overuse of slopes can get annoying and the gameplay could have been a lot better.x
Form over content, but still 3/5. You should really give player godmode when you switch view to a camera. I don't want to die because the game needs to show me some door opening.x
Look, feel & details: 4.5/5. Map layout: 3.5/5. Gameplay: 3.5/5. So overall: 4/5. Notes: 1) imo secrets are not difficult to find at all. 2) imo god mode in camera view is not necessary. 3) wad without pop-up monsters: +1 (I consider that as a cheap trick to make a map more difficult)x

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