Title: VooDoo Guns
Filename: levels/doom2/Ports/v-z/vg.zip
Size: 138352 KB
Date: 11/25/11
Author: Alexander "Eternal" S. (aka Deadall)
E-mail: all@mail.ru
Description: Two levels for 'advanced' MBF compatible ports.

YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9".

You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format.

Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 2.5.1.2 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher.

Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher).

Command line: glboom-plus vg.wad -complevel 11.

Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart.

Sky on map02 has been taken from the "The Eiger Sanction" film.

Horse sprites have been made from free 3D model by animella.

Sound: Blood, Doom3.

Music: American McGee's Alice, Johnny Cash.

Most of the borrowed textures have been reworked, many have been taken from the net & some are self made.
Credits: id Software, The authors of DoomBuilder, DeePsea and Slade
Base: New from scratch
Build time: Four months.
Editor(s) used: DoomBuilder 1.68, DeePsea, Slade
Bugs: None with GLBoom-Plus 2.5.1.2

A lot of problems with current releases of ZDoom (2.5.0) and GZDoom (1.5.6). The latest SVN builds from http://svn.drdteam.org are strongly recommended.
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